Progress Update

  • Josh Carter
  • June 13, 2018
  •   Uncategorized
  • Comments Off on Progress Update

Hey everybody! It's been a little while since our last blog post, so I just wanted to let all of you know what's been going on. I thought it would be fun to write this post in a Q&A style to answer most of the questions we’ve been getting lately. There is a lot to…

PAX South, Community and the Future of Solar Purge

  • Josh Carter
  • January 28, 2018
  •   Events
  • Comments Off on PAX South, Community and the Future of Solar Purge

It's been a little while since our last blog post, so I thought this would be a good time to show everyone what we've been working on recently. 2017 was a long year full of both hardships, success, loss and growth. 2018 is off to a fantastic start and we're looking forward to finally getting…

Creating Custom Triggers in Unreal 4 Blueprints: Part 1

  • Josh Carter
  • January 17, 2016
  •   Blueprints, Unreal Engine 4
  • Comments Off on Creating Custom Triggers in Unreal 4 Blueprints: Part 1

Scripting levels is fun, but having control over your triggers can be a pain. In this tutorial I'll show you how to create your own custom triggers with Blueprints! It makes levels easier to script when you can customize the shape of your triggers, so that's what I'll be covering in Part 1 of this tutorial!…

Some of our progress over the last year

We’ve been working on this game for… awhile now. We started last summer trying to come up with some interesting game ideas, as well as learning the in’s and out’s of Unreal 4. Here’s some very early screenshots of Solar Purge as well as some more recent ones. Enjoy! The Controller Blueprint     Somebody…